Critique Collective

Critique Collective is your source for information and interviews about emerging and established contemporary artists.

Tag: music

The Honey Hive Gallery: Local Talent in San Francisco

Looking for a young and fresh face in the San Francisco art scene? The Honey Hive Gallery displays local artists and helps emerging talent gain exposure while supporting the neighborhood’s burgeoning culture. Since it was founded in October of 2013, the space has hosted a variety of art shows, poetry readings, live music sets, movies, dances, and workshops.

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The best part of the gallery isn’t even the giant wasp painting guarding the entrance or the location right by the beach I’d like to be sitting on right now. What’s spectacular about the Honey Hive Gallery is that the management, led by Topher Knoll, is dedicated to the environment it exists in: the Outer Sunset District. Supporting local artists and communities is increasingly important as the art world is becoming dominated by super galleries and the patronage of the lucky few. Remodeled barred-over windows have turned into a welcoming art gallery and community gathering area in the Outer Sunset.

The Honey Hive Gallery is attracting attention from neighborhood residents and working from the ground up in an ethical way, the way that emerging art galleries should work. Entering the Honey Hive will leave you enveloped in breathing, tangible culture featuring accessible artists such as printmaker Myles Dunigan, oil painter Katie Steward, and illustrator Tony Papesh.

So, if you’re a San Franciscan looking to buy art, experience the local culture, or get a free date full of bad puns with your “honey,” stop by the Honey Hive Gallery. Upcoming events include live music January 10 and spoken word open mic nights on January 17 and 21 or get your hands dirty and RSVP for a screen printing class on January 25.

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Contemporary Painting and Video Mapping with Justin Wood

Justin Wood is an artist living in New York City working in the space between the physical space of painting and the digital space of video and photography. Wood has studied at the School of Visual arts, from which he graduated in 2004. His work has been exhibited in man exhibitions, including those at the MoMA in NYC, MOCA Washington, DC, the New Art Center, Orchard Windows, the Lex Leonard Gallery, Blank Space Gallery, and the Thomas Werner Gallery. His artwork is also available online at http://www.justinwood.us.



Paul Weiner:
Take us through the process you’ve been using with video mapping.

Justin Wood:
When the painting is done, I photograph it. Then I run the photo through Resolume to do the mapping and effects and project it on top of the painting. I experiment by layering other videos on top of it. This allows me to be able to see how the video looks on the piece as soon as I am done with it, and it allows me to improvise with the video in an agile way. Then I go into After Effects, create the final video collage, and really spend time focusing on how the video ties in with the painting. For the LCD screen works, the process is the same. The video is made from the photo and is mapped, or aligned, behind the collage.

Paul Weiner:
Where do you find inspiration for your work?

Justin Wood:
I have been following a certain path in terms of process and materials that leads me to make a certain kind of image or style that is very much coming out of the canon of modernist abstraction. I just try and infuse my life into the work. I was performing visuals for bands and DJs, and through learning the technology that went along with live visuals, I got into projection mapping and eventually turned the projector on my paintings. The materials I use come from my first job out of college in a print shop, where I was able to experiment with Inkjet ink and printing substrates. So, the process of living and engaging the world finds its way into the work.

I sort of came of age as an artist at the same time I was seeing a lot of psychedelic electronic rock concerts, so the concert aesthetic is something that inspires me – the dark room, high contrast screens, beaming lights, lasers. I am also inspired by my friends. We spend a lot of time talking about new technologies that we are working with or that we heard about, and we talk about our ideas and try and push each other.

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Paul Weiner:
What is the ideal space for your work to be seen in? Do you like the gallery setting?

Justin Wood:
I suppose the ideal space would be a gallery setting where I was able to spend a lot of time and money in transforming the space, somewhere in the mix of Turrell, Flavin, and a Psy-Trance party. I like the idea of separation between the works, so you only see one at a time, so some kind of multi-room, psychedelic techno immersion installation with lasers.

Paul Weiner:
Explain the concept behind your Cube Projection installation.

Justin Wood:
The cube is a DJ Booth I made, sort of a proof of concept for making a cheap and simple stage set for mapped visuals. So there wasn’t much of a concept behind it. My friend set up a DJ show, and he called it The Cube, so I figured I would try and make a simple DJ booth for the show.

Paul Weiner:
You mentioned your work with DJs. To what extent do you feel that sound is important in your own work?

Justin Wood:
Sound is important, but I haven’t fully explored that area yet. At the Pool Art Fair in 2013, I made my projection painting interactive through a custom Ipad interface, and the user was able to control the video effects, which were connected to sound effects. The audio and video would change at the same time. That is the furthest I have gone with integrating sound. It will continue to evolve, but I foresee more of an overall soundscape that will accompany an entire show rather than soundtracks to each and every piece.

Paul Weiner:
What are some new technologies you’d love to get your hands on?

Justin Wood:
There are 3d immersion rooms that are being created that I would love to mess with. The Spiderman ride at Universal Orlando blew my mind. I talk about it a lot. It combines physical sets with gigantic, high-def 3D video with the 4D effects coming from your car. So, you’ve got incredible wind effects, motion, and heat combined with the mindfuck of the 3D video mixing in with the detailed physical sets. There is definitely something to be explored with that kind of 4D thing. Obviously, this is incredible expensive, and Ride Art is something that I think is just starting, but in a dream world I would love to have the access to that technology and those technicians to make some kind of 4d immersion art ride, something along the lines of Wonka’s boat ride. People would be able to buy pictures of themselves at the end.


Please view Justin Wood’s work online and “like” Critique Collective on Facebook at http://www.facebook.com/critiquecollective.

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Berlin’s Diego Garcia Explores Gestalt Psychology and Interdisciplinary Artwork

Diego Garcia is a transmedia artist from Brazil who is currently living in Berlin. Garcia’s artwork covers a broad spectrum of artistic mediums, including music, video, and design. His work often deals with shocking and disturbing images while managing to retain conceptual integrity. In Garcia’s current series, Projekt Gestalten, he applies theories of gestalt psychology to the fine art world. Projekt Gestalten can also be found online at http://www.projektgestalten.com/.

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Paul Weiner:
How did you find your start in music and how has it translated to visual and video art?

Diego Garcia:
I started making music around 2003, mostly house music and electro. But, after a while, I got bored with it and started approaching more experimental styles such as IDM, ambient, techprono and downtempo. In the meantime, I was studying visual arts at my university. I was so scared because I thought that, at some point, I would have to choose between being a musician or a visual artist/designer. Then it hit me: “why do I have to pick one area if I can merge all of these types of art into one thing?” I think the turning point was at my final graduation project. I made a music-video, but, besides shooting, directing, and editing it, I also made the music and designed the whole visual art promotional material. Then I felt like a true multimedia artist.

Paul Weiner:
How do you usually begin a work of art? Is it different depending on the medium you’re using?

Diego Garcia:
Yes, it is. With music, I just go and start building up grooves that I like until I get something that I think is consistent. This process can be done in half hour or several hours. It really depends. Now, with graphic design, it’s a little bit more mechanic. If I am doing a project like a visual identity or an advertisement poster for a client, for instance, there are basic design rules in regards to visual psychology, color theory, and geometry that I need to obey. However, if it’s an artistic thing made just for the sake of art, all of these rules can be broken, of course. Now, if I am doing a video or a photographic project I usually already have an idea of what I want in my head. So, I make a little storyboard or sketches and start working from there. Sometimes it turns out the exact way that I wanted, like with the Lars von Trier project, or sometimes completely different, which also can generate very interesting results.
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Paul Weiner:
Tell us about the concept behind your Projekt Gestalten.

Diego Garcia:
Projekt Gestalten is the artistic name for my audio productions and my live act performances. The name literally means “construction project,” and I think that’s exactly what I do, regardless of the medium I use: I construct visual and sonic things. But gestalten also is related to the “gestalt psychology,” which is a concept I have learned while studying at my university. Its basic principle is that the whole is greater than the sum of its parts. So, basically, for you to understand something, you need to see the whole picture as opposed to trying to analyze specific things at first. I think that concept also applies in order to understand my work and maybe even myself. I make a lot of different projects with a lot of different mediums, and I am just trying to put all the pieces together.

Paul Weiner:
Do you like to work with ideas that are shocking? Take, for instance, your “Reality Remix 001 (Sausage Commercial X Pig Being Killed).”

Diego Garcia:
Yes, I do like to work with shocking elements and try pushing the boundaries of standard behaviors. The “Reality Remix 001” project is actually a particularly disturbing one. What I like about this project is that there is not too much shockingly graphic content in this video. Due to the very fast editing work, you cannot actually see what is going on for sure. What it makes it so dramatically disturbing is the sound. Hearing the pig screaming and, at the same time, seeing bits and glimpses of him dying makes you mentally visualize the whole scene inside your head without even having to actually see the whole scene. The juxtaposition of the candid happy sausage commercial just adds another layer to the project. It’s not like I made it all up; this is what really happens inside these meat factories. Despite being a vegetarian, I don’t like militancy, and the goal of the video is not to try to abruptly stop people from eating meat but to create a dialogue about the subject and make them think more about the subject.

There are some videos like “Boi da Cara-Preta (Black-Face Ox),” which is my most viewed video on YouTube, that I would not consider too disturbing. But, it turns out that Boi da Cara-Preta was disturbing to other people. The video is an animation showing kids being devoured by this black-faced ox. The music is a remix that I made from a very traditional children’s lullaby with the same name. The melody is very tender and calm, which can be heard at the end of my version; however, the lyrics always have disturbed me, even since I was a kid. It goes like this: “black-face ox, take away these little children who are afraid of scary faces.”

I’ve received so much backlash for this video, and even some aggressive and hateful threats. I think it’s because most people associate this song with their childhood, and they search for it on the internet in order to relive happy moments. Instead, they end up stuck with my video. It was never my goal to shock people, just to translate the lyrics to their literal meaning.

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Paul Weiner:
Why did you choose to move to Berlin?

Diego Garcia:
It always has been a goal of mine to move to Europe at some point. Initially, I was thinking about going to London to do my Masters in arts over there. However, after spending a week in Berlin, during a backpack trip of mine, I fell in love with the city. It is such an amazing place to be. It’s so artistic, and I like how people are more open-minded around here. Plus, I can do my Masters in Berlin for a fraction of what I would pay in the UK. I also would have to admit that the music scene and the clubbing scene played a big role in my decision to move to the city. I truly feel like I am home in here, and I am already very inserted into the scene within only a few months of living in Berlin. It is funny because, in Brazil and in a lot of other places in the world, I’ve always felt like an alien because of the way I think, behave, dress, etc. But, in Berlin, it is like I have found my mothership back again!

Paul Weiner:
How would you describe the art scene in Berlin?

Diego Garcia:
The art scene in Berlin is vibrant, but, at the same time, it is also frustrating. I love the fact that there are so many art galleries around, but I also think that the market should value the professional a whole lot more. I see ads from these really big art galleries in Berlin seeking art assistants with years of experience, fluency in a lot of languages, and a college degree to work on unpaid “internships.” I mean, not everything is about money, but artists also need to eat and make money at some point. The only projects that I would work for free would be the philanthropic kind or the ones that are way too good to miss out on.

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Paul Weiner:
So, it sounds like you work with clients for graphic design. Would you ever work with clients for your video work or do you prefer to keep it purely experimental and fine art based?

Diego Garcia:
I think, if I could choose, I would always work with experimental/fine art projects, but I also have to make some money to support myself, and that’s not always possible with only making conceptual works. I actually briefly worked in a sound design agency back in Brazil specialized only on making big TV commercials; they even won the Golden Lion Award at the Cannes Festival at some point, and, honestly, I had a blast working there. Sometimes we had boring projects, but, even so, we could get more artistic by coming up with sound effects or recreating music to use in it. I remember when we had to hire a professional opera singer to come up and record a version of the song “Casta Diva” for us to use in a potato chip commercial. But, of course, if I would work with only this, without having my conceptual side projects as a cathartic output, I would go crazy. The same thing goes with video. I could do more commercial works, but I would never stop doing artistic projects in order to dedicate myself exclusively for that. Now, with music itself, I would never ever work with pop artists or with musicians that I don’t like for money.

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Paul Weiner:
Would you ever consider adding painting, printmaking, or a more traditional form of art to your repertoire?

Diego Garcia:
Yes. I would like to do that in the future. I had some classes back in college where I was taught more traditional techniques, but I still would like to learn more. I don’t like to rely on the computer to make art all the time. In the future, I would like to wok with watercolor paintings or something like that.


Please view Diego Garcia’s artwork at http://www.projektgestalten.com/ and “like” Critique Collective on Facebook at http://www.facebook.com/critiquecollective.

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