Contemporary Painting and Video Mapping with Justin Wood

by Paul Weiner

Justin Wood is an artist living in New York City working in the space between the physical space of painting and the digital space of video and photography. Wood has studied at the School of Visual arts, from which he graduated in 2004. His work has been exhibited in man exhibitions, including those at the MoMA in NYC, MOCA Washington, DC, the New Art Center, Orchard Windows, the Lex Leonard Gallery, Blank Space Gallery, and the Thomas Werner Gallery. His artwork is also available online at http://www.justinwood.us.



Paul Weiner:
Take us through the process you’ve been using with video mapping.

Justin Wood:
When the painting is done, I photograph it. Then I run the photo through Resolume to do the mapping and effects and project it on top of the painting. I experiment by layering other videos on top of it. This allows me to be able to see how the video looks on the piece as soon as I am done with it, and it allows me to improvise with the video in an agile way. Then I go into After Effects, create the final video collage, and really spend time focusing on how the video ties in with the painting. For the LCD screen works, the process is the same. The video is made from the photo and is mapped, or aligned, behind the collage.

Paul Weiner:
Where do you find inspiration for your work?

Justin Wood:
I have been following a certain path in terms of process and materials that leads me to make a certain kind of image or style that is very much coming out of the canon of modernist abstraction. I just try and infuse my life into the work. I was performing visuals for bands and DJs, and through learning the technology that went along with live visuals, I got into projection mapping and eventually turned the projector on my paintings. The materials I use come from my first job out of college in a print shop, where I was able to experiment with Inkjet ink and printing substrates. So, the process of living and engaging the world finds its way into the work.

I sort of came of age as an artist at the same time I was seeing a lot of psychedelic electronic rock concerts, so the concert aesthetic is something that inspires me – the dark room, high contrast screens, beaming lights, lasers. I am also inspired by my friends. We spend a lot of time talking about new technologies that we are working with or that we heard about, and we talk about our ideas and try and push each other.

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Paul Weiner:
What is the ideal space for your work to be seen in? Do you like the gallery setting?

Justin Wood:
I suppose the ideal space would be a gallery setting where I was able to spend a lot of time and money in transforming the space, somewhere in the mix of Turrell, Flavin, and a Psy-Trance party. I like the idea of separation between the works, so you only see one at a time, so some kind of multi-room, psychedelic techno immersion installation with lasers.

Paul Weiner:
Explain the concept behind your Cube Projection installation.

Justin Wood:
The cube is a DJ Booth I made, sort of a proof of concept for making a cheap and simple stage set for mapped visuals. So there wasn’t much of a concept behind it. My friend set up a DJ show, and he called it The Cube, so I figured I would try and make a simple DJ booth for the show.

Paul Weiner:
You mentioned your work with DJs. To what extent do you feel that sound is important in your own work?

Justin Wood:
Sound is important, but I haven’t fully explored that area yet. At the Pool Art Fair in 2013, I made my projection painting interactive through a custom Ipad interface, and the user was able to control the video effects, which were connected to sound effects. The audio and video would change at the same time. That is the furthest I have gone with integrating sound. It will continue to evolve, but I foresee more of an overall soundscape that will accompany an entire show rather than soundtracks to each and every piece.

Paul Weiner:
What are some new technologies you’d love to get your hands on?

Justin Wood:
There are 3d immersion rooms that are being created that I would love to mess with. The Spiderman ride at Universal Orlando blew my mind. I talk about it a lot. It combines physical sets with gigantic, high-def 3D video with the 4D effects coming from your car. So, you’ve got incredible wind effects, motion, and heat combined with the mindfuck of the 3D video mixing in with the detailed physical sets. There is definitely something to be explored with that kind of 4D thing. Obviously, this is incredible expensive, and Ride Art is something that I think is just starting, but in a dream world I would love to have the access to that technology and those technicians to make some kind of 4d immersion art ride, something along the lines of Wonka’s boat ride. People would be able to buy pictures of themselves at the end.


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